6/9/2023 0 Comments Serious sam 2 console commandsIt is possible to float faster by having a second Floating Gnaar push on the other one. By moving towards them and landing on them again, you will be floating horizontally towards the opposite direction of where you were attacked from. However, you can trick them to do so by jumping horizontally out of their attacking range, making them move towards you to attack. Unlike in non-HD, the Floating Gnaars do not float higher if you simply keep jumping on them. By combining the jumping and the horizontal boost you can basically fly around the levels, and you can instantly fall off by crouching. However, you will need to move towards the center of the Harpy after every few kicks to adjust your position, otherwise you will be knocked off, although the higher FPS you play on, the harder it is to get knocked off. You will start floating towards the kicking direction, and for each consecutive kick, your speed will increase. The kicking attacks can in turn be used to gain extremely fast horizontal speed. It works the same way as with the Floating Gnaar, except the Harpy will continuously kick you while you are standing on it, possibly canceling out the jumps. First make it fly into a wall or stun it (only works on 30 FPS), then jump on to its back and scroll wheel jump. Just like with the Floating Gnaar, it is possible to reach any height with a Harpy. You will gain small speed boosts which depend on how quickly you tap the movement keys, although tapping too quickly will nullify the effect. Simply jump and tap the left and right movement keys repeatedly while in the air. Strafe jumping increases your movement speed by up to 10%. The waiting time for the door to open is now ~2:10 instead of ~2:00.The spawn timing of some enemies in the arena battle has changed.You can get out of the level already in the second area by jumping on a Harpy.By getting boosted by a Kleer you can get past the moving wall before the final area without having to press the button.More geometry that you can get stuck on has been added to the well and the secret platform is bigger.A Minor Biomechanoid has been added close to the starting point.You can no longer skip the arena battle by getting pushed into the door.There are now three Werebulls instead of two in the starting area.In HD a candle has been added which simplifies the jump. In non-HD you have to jump up a steep slope right before the final room.You can no longer jump over the trigger that makes the wall move down in the corridor after the Gnaars.In non-HD there is a few frames of lag before projectiles appear, in HD they appear instantly (Grenade Launcher, Laser, Cannon).Uncharged Cannon fires up to 135% faster.Grenade Launcher fires up to 50% faster.Rocket Launcher ammo contains 8 rockets instead of 5.Minigun does double damage, but fires at half the speed.Large Lava Golems have higher health (29 uncharged cannon balls to 23 in non-HD). The Electro-Fish's attack has longer range.The fireballs of the Highlander Aludran Reptiloids can now be destroyed with rockets.Highlander Aludran Reptiloids have higher health (20 rockets to 14 in non-HD).Harpies only have the gore explosion death animation.Harpies do not get knocked back excessively when shot anymore.Kleers now always charge at you if close enough, instead of running next to you and slashing.Floating Gnaars do no longer follow you vertically if jumping on them.Beheaded Rocketeer/Firecracker have new melee weapons.Enemies now have different textures when damaged.Higher difficulties no longer increase the power of the boosts.Many boosts and jumps which require you to stand on enemies are only possible in HD."Swimming" when out of bounds in certain spots is no longer possible.While walking down stairs in non-HD, you will be airborne and unable to jump.You cannot get hit by cannon balls anymore.You can prevent falling underwater by holding jump.It is much easier to stand on top of enemies.The speed boost when jumping down slopes is smaller.
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